2048 Unleashed

2048 Unleashed, also known as Pcorf Community Project 2 is a 2015 megawad containing forty-nine boom-compatible levels for Doom II.

It was started on 17 January, 2015 by Paul Corfiatis, as a follow-up to his previous community project, released in 2011. This time, the playable area of maps was restricted to 2048x2048 map units, in the vein of projects such as Claustrophobia 1024 and MAYhem 2048. Like the first project, it overshot the 32 map limit. The overflow maps, which occupy the MAP33-49 slots, form the second episode "All Hope for Terror," which requires a port with MAPINFO support.

The finished WAD was uploaded to the /idgames archive on 19 November, 2015.

Final boss
A new final boss in the shape of a giant beating heart is present in MAP30 and MAP38. It replaces Commander Keen and has a massive 12000 hit points.

Levels
Secret maps: All Hope for Terror Secret map:
 * by Captain Toenail
 * by Chris Harriman (Impboy4)
 * by Nate Riley (Getsu Fune)
 * by Malrionn
 * by Ben Taylor (Dreadopp)
 * by Chris Harriman (Impboy4) and Joshua O'Sullivan (Dragonfly)
 * by sincity2100
 * by The_Trigger
 * by Franck Livolant (franckFRAG)
 * by xnv
 * by Ashton Bahnmiller (Razen)
 * by Greg LaFitte and Paul Corfiatis
 * by Nate Riley (Getsu Fune)
 * by Walter Confalonieri (daimon)
 * by Kristian Aro
 * by Mithran Denizen
 * by Captain Toenail
 * by Jeff King (Egregor)
 * by Captain Toenail
 * by Malrionn
 * by Pinchy
 * by Paul Corfiatis
 * by Micah Petersen (Jaws in Space)
 * by AnonimVio
 * by Baphomet
 * by James Paddock (Jimmy)
 * by Zan-zan-zawa-veia
 * by Memfis
 * by AnonimVio
 * by Obsidian
 * by Joshua O'Sullivan (Dragonfly)
 * by Xaser
 * by Paul Corfiatis
 * by Walter Confalonieri and Gustavo Rehermann (Gustavo6046)
 * by Obsidian
 * by Obsidian
 * by Adam Post (Doomkid)
 * by Obsidian
 * by Walter Confalonieri (daimon)
 * by Ashton Bahnmiller (Razen)
 * by Sebastian Graham (General Rainbow Bacon)
 * by FractalXX
 * by Ilya Lazarev (joe-ilya)
 * by Ilya Lazarev (joe-ilya)
 * by Ilya Lazarev (joe-ilya)
 * by Ilya Lazarev (joe-ilya)
 * by Ilya Lazarev (joe-ilya)
 * by Malrionn
 * by Paul Corfiatis

Soundtrack

 * MAP01: "At Doom's Gate" by Robert Prince (from Doom)
 * MAP02: untitled track by Paul Corfiatis
 * MAP03:
 * MAP04: "More" by Tom Mustaine (from TNT: Evilution)
 * MAP05: "Borealis" by James Paddock (from Stronghold)
 * MAP06:
 * MAP07: "Backfire" by Paul Corfiatis (from 2002: A Doom Odyssey)
 * MAP08: untitled track by Paul Corfiatis
 * MAP09:
 * MAP10: "In the Dark" by Robert Prince (from Doom II)
 * MAP11: untitled track by Paul Corfiatis
 * MAP12: untitled track by Paul Corfiatis
 * MAP13: "Valen's Fortress - Part 1" by (from )
 * MAP14: "The Dave D. Taylor Blues" by Robert Prince (from Doom II)
 * MAP15: untitled track by Paul Corfiatis
 * MAP16: "Bye Bye American Pie" by Robert Prince (from Doom II)
 * MAP17: "1499AD" by Paul Corfiatis
 * MAP18: "You Suck!" by (from Rise of the Triad)
 * MAP19:
 * MAP20: "MUS_E3M2" by Kevin Schilder (from Heretic)
 * MAP21: "Garden of Delights" by James Paddock
 * MAP22: "Taking the Death Toll" by Robert Prince (from Duke Nukem 3D)
 * MAP23:
 * MAP24: "Under a Crimson Moon" by Eric Baker (from Plutonia 2)
 * MAP25: "K. Rool battle theme" from 
 * MAP26:
 * MAP27:
 * MAP28: MIDI rendition of "" by
 * MAP29:
 * MAP30: "Getting Too Tense" by Robert Prince (from Doom II)
 * MAP31: "dD Extraction theme" from 
 * MAP32: by zan-zan-zawa-veia
 * MAP33: untitled track by Paul Corfiatis
 * MAP34: untitled track by Paul Corfiatis
 * MAP35:
 * MAP36: "Horizon" by Tom Mustaine (from TNT: Evilution)
 * MAP37: "Dark Halls" by Robert Prince (from Doom)
 * MAP38: by Glacius
 * MAP39:
 * MAP40: "Stage 1 theme" from 
 * MAP41:
 * MAP42: MIDI rendition of "" by
 * MAP43: "Danielle's Face" by Edwin van Veldhoven
 * MAP44: untitled track by Paul Corfiatis
 * MAP45: untitled track by Paul Corfiatis
 * MAP46: untitled track by Paul Corfiatis
 * MAP47: untitled track by Paul Corfiatis
 * MAP48: "MUS_E2M3" by Kevin Schilder (from Heretic)
 * MAP49: "The March to War" by Robert Prince (from Wolfenstein 3D)